“When we wish to describe what is being exhibited, we usually use the words “object,” “piece,” “artifact,” “thing,” “product,” and even “commodity.” One’s preference depends on the discourse to which the description belongs. “Object” is used commonly in contemporary art, as it is regarded as intrinsically constitutive of subjects. “Object” is an interesting word, for in Hebrew it means “will” (chefetz—similar to “having an objective” in English). “Piece” is also common in this context, as it introduces a maker, a master of that piece, suggesting the thing to be passive and transparent, a mere projection of its maker’s intention. “Thing” is used mainly in relation to a mute presence that calls for contextualization. “Product” refers to a process of creation, bringing with it an impression of finality, a fait accompli. And “artifact” relates to an outcome or a residue. “Commodity” is used primarily in the context of a critique of the market, but I believe that this term should include all of the terms mentioned above.13 In a world where everything is already a commodity, “object” and “thing” are in this respect terms that attempt to cleanse the commodity of the chains of its birth, thus hiding its history and the means by which it appears in the world.”—
I like stanford’s encyclopedia of philosophy. Here’s why;
"In addition, his postmodern universe is one of hyperreality in which entertainment, information, and communication technologies provide experiences more intense and involving than the scenes of banal everyday life, as well as the codes and models that structure everyday life. The realm of the hyperreal (e.g., media simulations of reality, Disneyland and amusement parks, malls and consumer fantasylands, TV sports, and other excursions into ideal worlds) is more real than real, whereby the models, images, and codes of the hyperreal come to control thought and behavior. Yet determination itself is aleatory in a non-linear world where it is impossible to chart causal mechanisms in a situation in which individuals are confronted with an overwhelming flux of images, codes, and models, any of which may shape an individual’s thought or behavior.
In this postmodern world, individuals flee from the “desert of the real” for the ecstasies of hyperreality and the new realm of computer, media, and technological experience. In this universe, subjectivities are fragmented and lost.”